Bear Muscle Simulation

Bear model and Texture from TurboSquid(Christian Leitner)
I rigged and built muscle simulation using Maya muscle deformer.
Studied bear anatomically and focused on body primarily to figure out way to express heavy weight with muscle deformer.

using Simple Muscle deformer in Maya to get squash stretch of muscle and jiggle.

Circle Automaton

Modeled and Rigged
Attempt on mimicking physics with only joints system with node editor.
It uses distance between joints on circle plates with bumpers at bottom for each joint group.